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(+1)

Oh boy, I hate navmeshes lol. Simple solution there is you have it navigate to the nearest tunnel (like, b-line for it, no navmesh). When it enters the tunnel, have it then teleports to the exit of the nearest tunnel in the room you pinged for it to go into, and then navmesh from there.

(+1)

Navmesh is a great solution for “normal” walking NPCs but it’s really bad for flying things and non-static enviroments. Anyway, thanks for the solution idea! Maybe someday we’ll polish the game and release 1.1.