Thanks for playing! I'm sorry about the second level being too hard, others definitely felt the same way. I'll be sure to make the controls of projects in the future will be more forgiving with the movement. While making levels I tried my best to make sure no apples were left on the edge of the screen, but I guess I must've missed a few spots. For the ones where you have to throw the apple up, I didn't want the player to fully rely on the shown trajectory and do a bit of mental guessing as well, but I can see how that could be frustrating. As for apples bouncing on walls, I did think about adding that but I just was never able to get round to adding it, which is entirely my fault. Thanks for playing and for the criticisms!