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A jam submission

D.O.G eat AppleView game page

Submitted by FarawayDrip30 (@FarawayDrip30) — 2 hours, 51 minutes before the deadline
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D.O.G eat Apple's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#454.1584.158
Simplicity#504.3164.316
On Topic#614.1584.158
Fun#963.7373.737
WOWIE!#1343.5793.579
Sound#1563.4213.421
Visuals#2733.5263.526

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
I made it myself - Before the Jam, but by myself nonetheless

Credits
FarawayDrip30

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Comments

Submitted

This game is so funny XD

Submitted(+1)

Simple game with with a fun style and play.

Submitted(+1)

I like the creative idea and its very nice and simple!

Submitted(+1)

Very creative and fun little game! Had a good time playing it, good job!

Developer

Thanks!

Submitted(+1)

Simple game, interesting concept! I love it!

Developer

Thank you!

Submitted(+1)

Nice! The comping sound effect was sooo satisfying! Great game, loved everything about it, really cool concept!  

Developer

Thank you! The chomping sound was very fun to edit together!

Submitted(+1)

Really fun game)) Took me a while to get through second level though
Really liked chewing sound :D

Developer

Thank you! I have been told quite a few times that level 2 is too hard, so I'll have to make sure I'm careful about difficulty in the future.

Submitted(+1)

Fun gameplay, good graphics, and it's well polished. The music did get a little bit repetitive at times, but other than that, it was a great game.

Developer(+1)

Thank you! Sorry about the repetitive music, it's not my strong suit, haha.

Submitted(+1)

At the beggining i was just trying to give the D.O.G as much apple as possible and was not thinking of trying to progress the level

The second level was hard, really hard. I was so frustrated while doing it. I think the D.O.G. jump to far, sometimes you don't see where it fill land so you can't predict jump trajectory right. I wish the game was easeir. I saw that there is some new mechanics with blackberry and different platforms but i, saddly, haven't compeleted the game to know all of them and really explore them

Sometimes apple were next to the edge of my screen so i couldn't pull them back to throw properly. Also there were part were i needed to throw apple up, but often in these cases i couldn't see a trajectory because it was out of the screen

I wish apple were bouncing off walls

Overall, concept is interesting and CUTE and if the game wasn't that hard i would enjoyed it

Developer

Thanks for playing! I'm sorry about the second level being too hard, others definitely felt the same way. I'll be sure to make the controls of projects in the future will be more forgiving with the movement. While making levels I tried my best to make sure no apples were left on the edge of the screen, but I guess I must've missed a few spots. For the ones where you have to throw the apple up, I didn't want the player to fully rely on the shown trajectory and do a bit of mental guessing as well, but I can see how that could be frustrating. As for apples bouncing on walls, I did think about adding that but I just was never able to get round to adding it, which is entirely my fault. Thanks for playing and for the criticisms!

Submitted(+1)

I can easily see this being a game I'd waste hours on hogging up the family computer when I was a kid.  D.O.G is surprisingly cute and I found myself getting giddy when I passed over or skipped platforms with a carefully tossed apple

A little quality of life improvement could to make the trajectory line of the apple the same width as it to better see where it actually intersects with D.O.G's detection radius, making it easier to line up your shot

Developer

Thank you! That means a lot to me! I agree with the quality of life thing, it would make sense and be useful to see exactly where the apple would intersect.

Submitted(+1)

Easy to unerstand, hard to master. 4/5

Submitted(+1)

Really interesting idea. Great job!

Submitted(+1)

Level 2 gets really annoying because of the first apple. I couldn't beat it, but there is probably more into it.

Developer

Thanks for playing! The apple in level 2 is there because I wanted to teach the player that apple from behind the player can still be used to push the player forward, but I guess I wasn't clear enough about that. Thanks for trying anyway!

Submitted(+1)

good simple game !

Submitted(+1)

nice little game very simple very great :)

Submitted(+1)

A little tricky to get the hang of, but really nice.

Submitted(+1)

i enjoyed this a lot more than i should have absolutely love the music