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At the beggining i was just trying to give the D.O.G as much apple as possible and was not thinking of trying to progress the level

The second level was hard, really hard. I was so frustrated while doing it. I think the D.O.G. jump to far, sometimes you don't see where it fill land so you can't predict jump trajectory right. I wish the game was easeir. I saw that there is some new mechanics with blackberry and different platforms but i, saddly, haven't compeleted the game to know all of them and really explore them

Sometimes apple were next to the edge of my screen so i couldn't pull them back to throw properly. Also there were part were i needed to throw apple up, but often in these cases i couldn't see a trajectory because it was out of the screen

I wish apple were bouncing off walls

Overall, concept is interesting and CUTE and if the game wasn't that hard i would enjoyed it

Thanks for playing! I'm sorry about the second level being too hard, others definitely felt the same way. I'll be sure to make the controls of projects in the future will be more forgiving with the movement. While making levels I tried my best to make sure no apples were left on the edge of the screen, but I guess I must've missed a few spots. For the ones where you have to throw the apple up, I didn't want the player to fully rely on the shown trajectory and do a bit of mental guessing as well, but I can see how that could be frustrating. As for apples bouncing on walls, I did think about adding that but I just was never able to get round to adding it, which is entirely my fault. Thanks for playing and for the criticisms!