On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

What I liked

  • I really liked the art. Even though the bugs stuck out from the rest, it still had a fun look.
  • The charge up sound with the camera shake was fantastic, It really adds to the fun factor.
  • Using different colored ammo for the corresponding enemies felt natural.
  • The sounds fit what I was seeing.
  • I loved that the big bugs broke up into a swarm of different color bugs. I was expecting to get a swarm, but I expected them all to be the same color. That was a fun surprise.

Feedback / Suggestions

  • It's been pointed out in earlier comments, but it does get a little hard to see enemies at points. For me it was the red ones. 
  • The bugs could use less life. It's not noticeable at first, but after killing a few swarms you do notice that it takes little while.


Overall, a fun game and a nice break from the more puzzle-like games. Mindlessly shooting bugs was just what I needed. Congrats!

Thanks for the structured feedback! The bug health is a known issue due to an FPS oversight on my end, but as for the seeing the spiders, was it still hard to see them when aimed at the spiders? The intent was when they were out of player's line of sight they would be in the shadows.  I like trying to make the games accessible, and even  tried to ensure that the contrast of the enemies still slightly popped out from the back ground. So I would be curious to find out more as why it was hard to see them. Maybe I could add a colorblindness type filter option in future games.

Yeah, it looked like the red ones went invisible or I thought I had killed it already. I could tell that they had that shadow look when out of sight, but the red specifically becomes really hard to see. And no problem! The structure just helps me stay on point without getting sidetracked.