Looks nice, although it's assets flips, so... take that for what it is. It's way too hard and it's missing any juice to give the player excitement and sense of reward. I couldn't beat the AI a single time in 5 rounds and just stopped having fun. I think a big part of that is you're giving the player nav points in a maze or narrow corridors they have no yet explored. Intentionally making the first few rounds have only one item to retrieve and giving the player a lot of time would give them a chance to learn the layout a bit before just losing repeatedly. Also misses the mark for the action verb in the theme of "collaborate" with AI because you're just competing against it (and the "AI" is really just the time limit). I think with some more development time it could be fun though.