Looks nice, although it's assets flips, so... take that for what it is. It's way too hard and it's missing any juice to give the player excitement and sense of reward. I couldn't beat the AI a single time in 5 rounds and just stopped having fun. I think a big part of that is you're giving the player nav points in a maze or narrow corridors they have no yet explored. Intentionally making the first few rounds have only one item to retrieve and giving the player a lot of time would give them a chance to learn the layout a bit before just losing repeatedly. Also misses the mark for the action verb in the theme of "collaborate" with AI because you're just competing against it (and the "AI" is really just the time limit). I think with some more development time it could be fun though.
Play game
Fetch Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #134 | 3.955 | 3.955 |
Sound | #304 | 3.091 | 3.091 |
Creativity | #399 | 3.227 | 3.227 |
WOWIE! | #465 | 2.818 | 2.818 |
Fun | #468 | 2.818 | 2.818 |
Simplicity | #570 | 3.136 | 3.136 |
On Topic | #590 | 2.636 | 2.636 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
http://pixabay.com/music/upbeat-city-escape-by-jdonovan02-113858/
Credits
Simulacrum Games
Comments
Thanks for trying it out! You’re correct, and it sounds like most people need to buy upgrades before they’re able to consistently beat the timer.
I’ve actually taken a lot of this feedback and made bug fixes to my submission to the LTGD game jam that ends this week. Really appreciate everyone’s feedback.
Tried to find the AI, could not, needs more hints to the solution very clearly, if nobody can figure out the answer, then it's too obscure
The game looks really nice and holy cow, the protagonist sure doesn't skip leg day with those jumps! Other than that, the gameplay is pretty simple but it doesn't really fit the theme very well. But it's really fun to play Parkour with the warehouse :)
The visuals made my laptop struggle to load them, the timer was way too short, and even after reading the instructions I was confused (although that might just be because i'm very tired today),
I didn't quite understand the game but visual are really good ♥
FEEDBACKS :
- no AZERTY support…
- visual seems realistic so I wasn’t expecting to jump that high
- no clear tutorial
No, I actually work on a YouTube series where I try to make a game each month use Unreal’s “Free for the month” assets. So I combined that challenge with this game jam and restricted myself to use the assets that happened to be available this month.
Yeah, if you upgrade it gets really easy, but the point isn’t to win or lose, it’s to find the AI and convince it to stop fighting so…
You fellow unreal User! Our game was in Unity due to my team requests >.< but i wish we could make it with Unreal.
You built a very nice scene in this few time, good work! :)
Great work on the visuals, im blown away at your game in the given time crunch
Really good feeling to the controls and visually very nice! The timer is at some point a bit hard^^
That was pretty fun! I got the ending saying that all employees will need to continually increase productivity. At first, the timer seemed too short, but once I used the upgrade terminals it became a lot easier. (I'm almost glad it ended there because I purchased a few too many speed upgrades. I was having trouble controlling the character at that point). Good job.
Everything feels so clean, the visuals, the gameplay, I like how you implement the minimap and the objective markers.
Jumping, getting the items and delivering them feels so fun and responsive but I think half a minute it's just so thight that most of the time you'll be losing against it. Overall I like the idea, execution, visuals even the time limit in the paper is great. I liked it!
Thanks for the kind words! I guess I didn’t make it clear enough that you’re not actually supposed to win or lose, you’re supposed to find the hidden AI and convince it to stop fighting.
Maybe I underestimated how much people just really want to believe in what their corporate overlords tell them to do? lol
WOW really like the visuals. Def made use of unreal's lighting and stuff. looks really good. I liked the character as well. Nice job using the sockets for the packages. I think the timer for the runs was a bit aggressive I struggled to get the jobs done on time, other than that great job! In case you are wondering about performance got about 80 fps on a 2070 and a ryzen 3900x.
Thanks for the feedback! I thought I had made the timer too easy, I guess I just got into a mode where I was playing a certain way.
Much appreciated feedback on the performance, I was worried about whether it might be too heavy for people as I don’t have really any experience properly optimizing things.
I hope people are able to find the different endings…
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