Thanks! Glad you enjoyed it :)
OwenCooperSFX
Creator of
Recent community posts
Glad you liked it. We’re aware that in some cases the player can fall off the map and there is no way to continue. Unfortunately we did not have time to implement a solution to completely prevent this before the deadline, but it is one of the improvements that will be done post-jam. Luckily it seems that most people do not run into this issue.
Thanks for playing!
Very clever little game! Nice use of the limited color palette and keeping things simple. The hints were very welcome, so thanks for adding those (finding the last ending took me a while but the hint helped). My only critiques would be a) sometimes trying to platform onto single blocks can feel bad due to the low-friction feeling when trying to reverse directions (especially in the cave), and b) while it was really neat to have the music vary between the different states/areas of the game, it could be nice to play around with some melodic variations as well so the main melody doesn't become stale. Overall super solid entry. Excellent work!
I had fun. Nice use of minimalistic art to get the job done. There was a minor issue that the ui to start the game didn't work after going through the tutorial, but reloading the page and skipping the tutorial got past that. I wish there were more interesting audio, but overall this was a little great deck-builder/tug-of-war game. Nice work!
Absolutely awesome. Top notch level design and a good way to fit the theme of the jam! Art and music are excellent as well. I really enjoyed the little pentatonic/blues scale notes while shooting the first gun. Would be really cool to expand that to the other weapons -- maybe have each one be a different instrument from the band. Nice work!
Thanks for playing and glad you enjoyed it! We ran out of time to really polish it up and had to cut features and content in order to make sure it would be (mostly) stable, but after the jam we’ll have some updates to get in all or most of what we originally had intended. Thanks for the great suggestions :)
Post-jam Update no. 1
v. 1.1.0 (230917.01)
- Fixed successful completion of the game leading to a stuck black screen. Now properly loads ending scene.
- Improved lighting and shadows.
- Added more sfx.
- Added better feedback for the player taking damage.
- Fixed bugs with Gamepad input.
- Various other bug fixes and improvements.
Thank you! Yes, there was an ending screen with credits roll that is supposed to load when you win. Sadly it wasn't discovered that this was broken until after we submitted and the deadline was passed. But we'll fix it after the voting phase has completed, along with several other bugs and things that had to be culled to meet the deadline. Glad you enjoyed it! :)
Wow what a cool vibe! The fish boids are really impressive, and the framing from inside a mask is really creative. I noticed some LOD or visual culling popping, but not a big deal. I do wish there was some greater incentive for collecting the various things, but overall this is a nice experience! Very nicely done. I like the fact about Froot Loops ;D
Thanks! Yeah sadly I had created and prepared many more sounds but I ran out of time to implement most of them. Had to pick up more programming and other tasks than usual for this one. After the voting phase is over I will add the rest of the sounds and we’ll fix up the bugs that made it into the submission. Glad you enjoyed it! :)