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It's an interesting concept arising from the theme to use dice. Had issues playing it as the UI element down the bottom was stuck on Marksman from an enemy move. I didn't understand all the rules of the game, like the disappearing / shrinking board. I also found that when I was able to attack, that the options were limited -- I could attack towards the right, but not to the left, even if an enemy had maneuvered there.

Overall liked the simple pixel art graphics and the audio design, can see that there is a complex strategy game here, and unlike a lot of games for that jam, you have made a good use of the dice theme. It's worth further development.

Thanks for the feedback & bug report. I'll check it out.

Glad you liked the design ! :)

The attacks being directed mostly to the right is by design to give more importance to placements. Some fighters are here to mitigate that. Rogue cans stab in the back. Flailman & Witch have circular attacks & a few others can hit on their side. But I can see it being unclear as the fighters are curently not properly introduced to the player.

Thanks again for the feedback ! :)