Wow, this feels really well made, and its hard to believe it was made in 48 hours! I feel like the growth power could have been integrated into the level design a bit more, as some of the levels didnt need it at all. I also discovered a bug where the sfx would keep playing if the target piece went under the map, I suspect because it became unloaded. Other than that, really well done!
Viewing post in Denzel's Growth Lab jam comments
Thanks for the feedback! I agree that I could have used the growth power significantly more, I wanted to get some levels that showed a variety of things rather than repeating the same principle of 'move box here, grow box, jump on box'.
That sfx bug is pretty annoying yeah. It's because when an object unloads, it doesn't call the function to turn the gun off. Easy fix, but just noticed it too late.
Thanks again for the feedback!