There were a few technical aspects with some bugs or flaky behavior but it's a good take on the theme and the level design is solid, making good use of your core mechanic.
Yeah, for a few those problems, I hope to figure out what was wrong before I participate in my next GameJam. Would you know how to make the movement more fluid perchance? Thank you so much for the compliments. I hope to see you in future GameJams.