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(+1)

This was a fun game to play. Short and to the point. Controls are simple and not hard to pick on the ammo switch mechanic.

What I liked:

1. Fun gameplay

2. Visuals are very atmospheric and convey the sense of spookiness

3. Music and sound effects were good

4. Cool easter eggs hidden in the game (I found one)

5. The boss fight at the end, albeit a bit gimmecky, was a good addition

What I didn't like:

1. the player movement is momentum based, which is not a big deal, but I would prefer some snappier movement myself

2. One particular section felt a bit unfair. It's the one where you suddenly get surrounded from both sides by spooders with little time to react. I know there's a secret passage in that area (I discovered it by going the other way), but maybe adding some indication to that passage would make this section more fair to the player

All in all, I really enjoyed playing this game. Well done

(+1)

Thanks for the fantastic feedback. It's funny for the first point because I usually rack my brain during all my projects that involve player based movement whether to use weightier movements or quick and snappy. I really need to find some testers while prototyping to let me know what feels better! lol And for the ambush sequence, that was suppose to play out a lot differently, I overlooked an FPS issue and the enemies took about 3-4 times longer to kill than what they were suppose to. So when you got ambushed it would be like a quick mow down sequence, but they turned into bullet sponges xD