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The concept was so nice ! And I saw something wich is  really rare in game jam : "a good level design" (a bit hard tho), I finished, and I got the first end (the second is too hard, I was struggling enough for the mainpath, so the shells...)

Did your inspiration was Celeste a little too ? mee too (but in a totally different gameplay)

Glad you enjoyed it! I was worried that the level design would suffer from the short amount of time I had to work on it. I've actually never played Celeste, but maybe I should consider playing it to learn a bit about level design...