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kirbo

16
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16
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6
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A member registered Mar 18, 2020 · View creator page →

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actually really polished for a jam, compelling dialogue and a great take on the theme!

i was immediately drawn to this based on dan's sheer awe-inspiring presence.
seriously though this is a really unique rhythm game, very fun!!

BOLE

Honestly one of my favorite games of this jam. It's simple, yet not too simple, and polished. I found the leaderboard adds a lot of replayability. Great work!

Surprised that not too many have rated this yet, this is a really great game! I found it works very well on mobile (I would mark this as mobile-friendly in the dashboard, unless I'm missing something). I think that it might be more interesting if you slowly gravitated towards the selected planet, rather than it being instant. Nice job!

This game is great! I love the art style, these assets are amazing considering the short timeframe. I'll be honest though, I really didn't feel like playing 10 times like the description hinted at. There's a lot of potential for replayability, if the game generated random shapes to assemble, but I realize that probably isn't super easy to do. Super enjoyable though!

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Thanks for the feedback! It gets more difficult after the first 8 or so waves, but I realize I made it a bit too slow to get there in the first place. The later waves sort of force you to use the asteroids primarily, though I understand not wanting to play that far (to be honest, I never really got past wave ~14 myself). Glad you liked it anyway!

A nice game, I really enjoyed some of the more tense moments of gameplay.

Thanks for the feedback! I was worried about there being a difficulty spike since I'm not very good at designing a good difficulty curve, but I hope it wasn't too much of a problem.

B)

Thanks!

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Thanks for the kind words! I wish I'd had the idea to add that sort of fast-travel, I agree that it would make backtracking much easier. Good luck with getting the rest of the shells!

Glad you enjoyed it! I was worried that the level design would suffer from the short amount of time I had to work on it. I've actually never played Celeste, but maybe I should consider playing it to learn a bit about level design...

really loved the original concept! it was so satisfying when i racked up collectables while flying. with a bit more polish and some sort of endless mode i could see myself playing this for hours! great job, especially for your first game!

was a bit confusing at first but i really enjoyed the mechanics! seems like a fun little board game. no idea what the little table guy is supposed to be but enjoyed it nevertheless!

pls report bugs here i would appreciate it :)