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I made something really similar! I took a bit more of an aim trainer approach, but I like the strategy and target prioritisation that comes from popping the bubbles before they merge. I had no trouble understanding the game immdiately, which is great. The music was nice and relaxing too. If I had to make a suggestion, I would look at potentially adding a difficulty increase as the game progresses, it's a tiny bit easy. Second, polish like particle effects etc. always make a game pop. Great job!

Yes, the game has no progression at this time. The focus was on tactic rather than reaction speed. I am thinking about introducing more colors and possibly something that will give you extra points when you pop combinations. of colors in the right order. Like a multiplier.

cool!