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The idea to use sound as primary mechanic was nice. The silly stacking of mannequins was fun.

Nice work on the sound design, the sound was not annoying and went well with the music.

With the blank floor and the camera rotations it was a bit hard to have a sense of where the play area was/how big it is/where does it stops and where the enemies are relative to me.

Thanks for playing and for your kind words. With the playing area you are quite right - it was something that occured to me that I know the spawn area so know roughly how far out max I can go but the player doesn't. It was difficult balancing that with the idea of not wanting any extra clutter in the scene like walls etc.. but understand it could be an issue. Thanks again.