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A jam submission

MannequinView game page

Made for the Brackey's game jam 2022 on the theme 'You are not alone'
Submitted by dutchlish — 1 hour, 3 minutes before the deadline
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Mannequin's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#493.7813.781
Audio#1523.4383.438
Fun#1923.3753.375
Theme#2133.5313.531
Overall#2353.3073.307
Game Design#3643.1253.125
Graphics#6312.5942.594

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
You start totally alone, by the end of the game you are definitely not alone.

Did you write all the code and made all the assets from scratch?
I wrote all of the code from scratch for the jam with the exception of the 3rd person controller. Assets are credited on the game page.

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Submitted

Interesting gameplay!! I'd make bigger hitboxes for the white guys you pick up, to make it smoother and faster to actually pick them up; in my opinion, the gameplay would be faster and more fun.

The controls are quite smooth, what 3rd person controller did you use?

Also, the camera movement feels great and the stack of human people is funny.

I liked it!

Submitted

I really liked animations and sounds, and it was prettyfun to play. Great job!

Submitted

Very weird game in a good way, I enjoyed it a lot. I thought it was a good challenge. Once I learned the system I was able to beat it on my second attempt. It takes a careful ear for some of the sounds, but it’s definitely very doable as long as you make sure not to waste too much time running in a certain direction once you hear the pitch increasing.

The camera behavior was really interesting to me. Because you don’t have a lot of ground information to give context, I was really confused how the camera worked. Lol for a while I was CONVINCED that this was actually a parallax game with pre-rendered characters and faked 3D, but I finally realized that that is totally 3D and the camera apparently stays in a fixed position and just rotates to always look at the player. That’s very unique, but I didn’t mind that, I think it’s still completely playable like that and the disorientation adds to the surreal look of the game.

I did feel like I ran much faster lateral to the camera direction than I did when I ran parallel to it. That could have been an illusion, but it felt pretty dramatic. That would be the one thing I would change I think. Luckily, most of the movement that needed to be done was orbiting the camera with just a little bit of up and down movement, so it didn’t cause a problem.

All in all really nice and original game, great job. My game is linked below if you want to check it out.

Submitted

The idea is fun and I did had fun playing it. I will say that it pretty fast gets very difficult, but else an interning little jam game. Well done.

Submitted

INCREDIBLE! I was instantly hooked on the gameplay. Something about stacking mannequins is both addictive and hilarious to me. It was hard to tell though if I was moving or not since the floor has no texture. Great art style though.

Developer

thanks for the kind words and thanks for playing!

Submitted

Perspective is really challenging, missed the white guy several times. After some point there are so many red men. This makes the game more challenging and I liked it. Using audio like this is smart by the way.

 I definitely enjoyed this.

Developer

glad you enjoyed it!

Submitted

So strange, but compelling! I really enjoyed my play through.

Developer

glad you enjoyed it!

Submitted

That was... Weird! But I must admit that a sound-based game is something really original! It is quite simple and need a bit of polish, but it doesn't feel like anything I've played before, and for that, kudos to you =)!

Developer

thanks and thanks for playing!

Submitted

This is the weirdest game I think I've ever played. I love it.

Developer

Hehe thanks! Glad you enjoyed it :)

Submitted

it was an interesting idea

Developer

Thanks!

Submitted(+1)

Very unique interpretation of the game! Hope to see future updates!

Developer

Thanks! Not sure yet whether there'll be future updates. Will see what happens. Thanks for playing!

Submitted

Cool interpretation of the theme and good graphics.

Developer

Thanks!

Submitted

wow, i have never seen anything like this before the camera really messes you up so you have to rely on the sound, it looks and feels great, it sounds amazing too, a really creative entry!

Developer(+1)

Thanks for the compliments and thanks for playing!

Submitted

Interesting and cool take on the theme

Developer

Thanks!

Submitted

this idea is really interesting! does saving the humans add any additional help? 

Developer

thanks for playing! Collecting the mannequins doesn’t add any additional help no, it just spawns another mannequin at a random spot. Thanks again!

Submitted

Really interesting idea! Well done! I personally would have preferred that the sound goes higher frequency the closer you get to your target though.

Developer(+1)

thanks for your feedback and thanks for playing!

Submitted

Really unique game ! Love it

Developer

Thanks!

Submitted

The use of sound frequency as a mechanic is fun, the bizarre camera perspective made it visually unique, and of course, the stacking is just bonkers. Definitely a memorable experience.

Developer

Thanks for playing and for the comments! :)

Submitted

Wow that´s a really nice and creative idea for the theme. I would´ve never thought of something like this, I like it!

Developer

Thanks and thanks for playing! :) 

Submitted

The idea to use sound as primary mechanic was nice. The silly stacking of mannequins was fun.

Nice work on the sound design, the sound was not annoying and went well with the music.

With the blank floor and the camera rotations it was a bit hard to have a sense of where the play area was/how big it is/where does it stops and where the enemies are relative to me.

Developer

Thanks for playing and for your kind words. With the playing area you are quite right - it was something that occured to me that I know the spawn area so know roughly how far out max I can go but the player doesn't. It was difficult balancing that with the idea of not wanting any extra clutter in the scene like walls etc.. but understand it could be an issue. Thanks again. 

Viewing comments 25 to 6 of 25 · Next page · Last page