Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

TommyBomby

16
Posts
2
Followers
1
Following
A member registered Jul 29, 2020 · View creator page →

Creator of

Recent community posts

Nice game, like the visuals, the combination of genres was fun to play !

Thank you !
Sorry to hear about that. We're not experts on WebGL optimizations yet :(

(1 edit)

Thank you very much !
If you want you can also follow https://luvik.itch.io/ We made this game together :)

The idea to use sound as primary mechanic was nice. The silly stacking of mannequins was fun.

Nice work on the sound design, the sound was not annoying and went well with the music.

With the blank floor and the camera rotations it was a bit hard to have a sense of where the play area was/how big it is/where does it stops and where the enemies are relative to me.

Ok, snakes are bad news, got it.


Cool game ! The concept is interesting !

At the start, I had a bit of trouble understanding which actions were possible and when. Maybe some visual clues would have helped a bit.

The radio as a joker for desperate situations was a nice touch. It helped ease the randomness of the draws.

Liked the concept, the visual, very nice game !

Enjoyed the items bonuses and the subtle incentives they add when you play sudoku.

Nice work, I enjoyed watching the monkey crowd while playing !

I wasn't sure what to do/what was happening during the boss encounters : if you're in the upper platform you're safe and nothing happens ? he doesn't make you lose monkeys ?

In my run the boss escaped right before the end, I'm sad I couldn't see the ending.

Thanks !
Yes, we for sure owe a lot to Overcook for this game ! Adding the dance was the clear high point of this jam for me.

Nice game !
The core concept of splitscreen puzzle platformer works great.
The introduction of new elements is not overwhelming (especially the introduction of clouds by touching the first one safely from under).


I liked the last big level but I couldn't manage to make the last jump. Tried a few different ways but redoing this big level from the start each time made me quit. I would have liked to see the ending.

Thanks !
The final level was a last minute add, we would have liked to make more of those giants/chaotic levels.

Thanks !
We weren't sure what to choose for controls, your feedback is appreciated.

Nice game ! Very pleasing aesthetic.
The build your own team aspect is interesting : as you discover the mechanics you gain understanding in what works best in your existing team.

I discovered a little bit late and by accident that I could preview enemy attacks.

Great game ! Some very cool animations/visual effects.
The gameplay is fun, I liked the added challenge of going for a Perfect, it highlighted the Puzzle part of the game.

Once you have a plan for a level it takes a bit of time to try to implement it (moving everyone + switching) this made me skip around levels and not play them all and made the levels with timed buttons quite hard.

Interesting asymmetric game concept !
One problem we had : the host can't see correctly the monsters

Nice game !
I like the idea of the room itself entering the leaderboard

Nice twist on Keep Talking and Nobody Explodes.
It genuinely got tensed when the time ran out !