Hi everyone. I like your game jam! I might not be able to join because of time constraints but I will be watching and trying the games. I like your ideas so far. I have something to just throw out there IDK if it will work or not. How about game mechanics that reward shaking? One example would be Wario Shake it on Wii. When Wario grabs a money bag the player has to shake the controller to make the coins jump out. A platformer game probably is not the best example but this game mechanic could possibly be used in other genres.
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my experience is personal, obviously, and I'm not sure how my condition overlaps with other tremor conditions, but I find m+k easier generally with what I play. Recently I've been using layouts that focus on moving accuracy sensitive presses to the keyboard so the mouse can just be used to point. As an example, in the game war thunder, before i developed TD I had machine guns mapped to mouse 1 and cannons to a side button. Now, pressing that side button while also trying to hold the mouse steady is extremely difficult, so I moved the fire keys to a position close to where I rest my hand on the keyboard.