Review for version 0.5.r18
Nothing to really add here yet but once I've played up to level 3 I suppose I'll find something to say...
Bug Reports:
- Leandre died seemingly randomly on level 1, but that isn't the weirdest part, when I clicked New Game after my defeat, it loaded up the map in the state it was in before Leandre died, only there was no cats, this is like right out of a creepypasta. 8D
Sugestions:
- Do we even need the small houses anymore? they seem somewhat pointless, heck most times I start up I remove the default house and replace it with the bigger one, and then add an additional one to atleast hit the population limit of the 4 cats I start with, what would be a nice touch is an upgrade system for houses, the higher level the architect the more stories a bulding can hold and such.
- Perhaps you could revise the models for the buildings now that chests are buildings it would be nice to fit them snug onto the side of a house.
- Is it possible for you to make a house as not collidable if it isn't built yet? way too many cats like to get trapped in unbuilt houses alot...
- It would be great if you could build two big buildings right next to each other and it would convert it into a tavern. o3o
- It would be nice to be able to build a town wall and have like archer points to watch from, and guard points at the entrances, if it did have walls then you could have the game play in the background while you wait for them to gather stuff in the surrounding area. o3o
- A miner would be a nice addition, it would help add more rock to the game without many workarounds, maybe it could have a mineshaft search the surrounding tiles for a value of it it had been mined, or even better, add an underground area underneath the standard mesh it would certainly be a good way to be able to get rocks without worrying about surrounding mobs.