Omg that empty level 1 is hilariously scary. I'm working on a number of scene loading bugs so hopefully that'll fix it when those changes come out.
- Small houses -- I am going to make them a little faster to build and see if that makes them more interesting. From a pure gameplay perspective, they seem to not be useful, but I've seen a number of players use them. I think I'll need to do a poll to figure out what the audience is like for this game. If there's a significant number of people who like to just build villages, then having building variety will be more important. I do want to add the ability to upgrade houses and like a mansion in the future.
- Able to build storage directly against a building -- I'll see what I can do.
- Buildings not collide-able if not built -- I made a fix that teleports people out if you put a building on top of them. Hopefully that fixes the people being stuck problem.
- There's already a tavern that can be placed by the farmer, but it's probably confusing to find it. Two big buildings merging -- maaaaybe. There's some technical questions involved -- like how they need to be oriented for them to be valid to merge, etc. It's easier to just make the player put down a bigger one, but that costs resources to tear down and build back up, which players might be reluctant to do. I'll need to think some more.
- Walls are something I would like to add. I need to fix up the road tool to be better because walls would use the same tech and right now the road tool is just not easy to use
- Mining -- I need to design this one more. Mining rocks in the world is easy, deforming terrain would take a lot of time to implement. Mining into the side of a mountain ... maybe?
Thank you for continuing to offer suggestions/bug reports!!