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(+1)

This game loop is so nice and buttoned up. The title, pause menu, store ui etc are all so nice and complete. I love the concept. It's really creative and after a few rounds switching between the kid/knight and possessed mode feel natural and fluid. I had a bunch of exciting moments with enemies, barely saving the kid in time, or just missing by a second and experiencing death. Overall really nice job guys!

(+1)

Thanks for the feedback! 🙌 I'm glad you had those awesome moments, in-game. We were hoping to create those "last-minute-save" feelings.

If you play long enough to upgrade your skills, you'll see that the game can play pretty differently as you progress. It also plays very differently if you are playing cooperatively with a friend.  With an extra player, you can split up more and the camera will zoom out to accommodate all three characters, allowing you to see more of the map to find the bed quicker. In single player mode, if you max out all the skills, you can keep the kid in the center of the map, and run to a corner of the map to achieve the same effect. It gets pretty exciting because if the enemy wave starts while you're away, you have to race back to the kid while he tanks a bunch of hits to save him last minute.