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(+1)

I had some fun going all out versus the clubbers. Didn't manage to use the sneaky mode, it felt a bit wonky to stab them.

I liked the powers provided by your friends but aside from setting traps, you can pretty much ignore them and just go bonkers hitting everyone. Maybe adding some enemies that were resistant to normal hits would make abilities more useful. Also, I didn't understand at first about the traps, I thought it wasn't implemented. It could have something more in your face indicating you can't use them yet.

The collisions are a bit wonky and sometimes I'd walk through desks, but that's understandable for a jam game. Doors were also a bit problematic if an enemy was too near it, but doors in games are famously problematic.

Music was fitting for the environment, though I wish the hitting sound could feel more powerful, like a heavy hit that really knocked someone out.

Overall a fun and short action experience! Congratulations!

(+1)

Wow, that's an in-depth feedback if I've ever seen one, thanks a lot for your time and appreciation ! :D

Funny that you should say that about the traps, most other comments told us there was no incentive to use the trap, but that it was ok for other powers x) I guess it might depend on which Buddy you save first, idk x) I really like your idea of adding strong enemies though, I'll keep it in mind !

You are also absolutely right about the lacking feedback, that is something we'd like to fix :)

Yep, collisions are a bit weird, especially doors, will have to look into that in more details :/

To be completely honest with you, SFXs were kind of integrated last minute, so I'm not exactly proud of those :/


Thanks a lot for your message ! :D