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(+2)

Hey, I really like this ! :D

The dash and the finishing blow a la Skyrim was a nice touch to an already good looking game, despite the lack of cohesion between sprite resolution :)

Also, it felt really cool when you got helped by ghosts ! (You especially come to love the cook way really fast xD)

I was just a bit confused at what the Napstablook looking fellow was doing. Sometimes, he seemed to scare the enemies, and sometimes attack them. Does he do both ? D:

I was also wondering ; is there an end, or is it an infinite wave massacre ? x) Because I did like 10 waves after the last type of enemies (the red one) was introduced x)

Also, music was really nice :)


Overall, a charming experience, also due to the fact that the cutscene, even if it has a simple storytelling, has a nice impact ! :D

(1 edit) (+2)

Oh hey, glad you liked it! The last ghosts that appear (Napstablook fellows) are supposed to randomly attack or scare enemies! Sort of like poking them and scaring, or actually hurting them. Though they were implemented like 3 hours to the deadline so I can understand it being confusing.

The original idea had an ending in mind, as if you avenged your village and could now try to live your life in peace. But we'd give the player the option to keep on fighting infinitely. But... we ran out of time.