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I don't have time to join, but I like this idea for a Jam!  It looks to me that it depends on the game.

My ideas were something like:

  • Platformer/hack'n'slasher: if multiple buttons are pressed, then excellent - it just means your character does more attacks!  Basically what we called "button mashing" when playing Tekken back in the day.
  • first person: voice controls, to control the character, it would probably need to be a bit slower and give time for the voice stuff to happen.

While my hands work fine, I know that my wife has small hands with limited range and can't use a game controller or keyboard properly, so any game with too many buttons won't be good for her.  She can't even press W and Space at the same time.  But, the theme is "hand tremors", and interesting to consider these once you start looking into it.

We have experience with voice controls and that solution is very situational. Like you said a game will have to be a slow paced game, almost like a point and click adventure games. We know that voice control is not used for main buttons or actions in games, for example moving character or attacking due to delay in voice recognition and timing your words. Basically it's a terrible solution for precise input. However voice control works very well for actions that are trivial. For example opening inventory, navigating menu, interaction action etc. I think a game like point and click adventure style could work but you know, instead of pointing and clicking you use voice and words. 

Pressing multiple buttons for unique action sounds cool! Maybe a temporary bonus or something. I am not sure about button mashing. Button mashing should be avoided in my opinion.