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Max Damage

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A member registered Jul 14, 2020 · View creator page →

Creator of

Recent community posts

Hey there, yeah that's fine - just put a credit in saying something like the original mesh made by Max Damage. Have fun!

Hey, cheers!  And I definitely do!

Hey thanks for the questions.  Yes, you can use the asset in commercial games, you only need to credit me.

For the other question, if I understand correctly, you want to make physical products?  That's different, and we'd have to negotiate some sort of deal.

Good luck with the game!

Cheers!

Hey thanks!  Glad you like it!

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Hm that's a good idea 😊  I'd love to see a bunch of enemies like this in someones game!  Ooo I've got some ideas for some enemies - stay tuned!

👀

Hey thanks!  Glad to hear!  I love painting in low poly :)

Yeah definitely!  License is to do whatever you want with it as long as I'm credited!  Have fun!

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Hey - check it out again, ive left the updated license for the scab as a comment - You can use it however you like as long as I'm credited!

Hey all - updated license: You can use it however you like as long as I'm credited!

Hey, you can use it however you like but the only limitation is that you have to credit me!

Hey that's awesome!  Thanks for letting me know - I'll have to check it out!

Glad you like it!

Thanks!  You can use it however you like as long as I'm credited!

Thanks!

I use Blender!

Hi!  Thanks for the comment.  I actually removed a lot of the effects already, haha!  I'll keep working on it, thanks!

Thanks!  I'm working on a version 2 at the moment...

Hey, I was super excited to give this a shot, but it's unplayable on my Linux system sadly.  I'll have a go on my Windows system.

Not sure where you want bugs reported, but here's the ones I ran into.

Menu:

  • options screen sometimes freezes for ages when trying to set up options
  • the resolutions are whack - the vertical heights are longer than they should be
  • fullscreen mode doesn't work, it just minimises the game window, then doesn't come back
    • so on first-ever running of the game, it was fullscreen, but then I changed the settings and it broke

In game menu:

  • no text on the buttons

Game:

  • first time I tried, only the hud and player was rendering, the world was a black void, physics still worked
  • second time I tried, it loaded the hud and player, and some light sources (shadows worked on the player), physics still worked

That's about all, couldn't get far.  Love the look of the game in the screenshots and videos, keeping this one on my radar!

I don't have time to join, but I like this idea for a Jam!  It looks to me that it depends on the game.

My ideas were something like:

  • Platformer/hack'n'slasher: if multiple buttons are pressed, then excellent - it just means your character does more attacks!  Basically what we called "button mashing" when playing Tekken back in the day.
  • first person: voice controls, to control the character, it would probably need to be a bit slower and give time for the voice stuff to happen.

While my hands work fine, I know that my wife has small hands with limited range and can't use a game controller or keyboard properly, so any game with too many buttons won't be good for her.  She can't even press W and Space at the same time.  But, the theme is "hand tremors", and interesting to consider these once you start looking into it.

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1) CRAP!  Thanks!  Definitely my bad.  Also I realised I didn't change much after uploading the script: https://github.com/max-dmg/blender_scripts

2) OMG thanks!  Means a lot :)

Cheers!  It probably needs an update, but I'm working on a different TTRPG app now for campaign writing (in Godot of course!).

Scab comments · Replied to mm in Scab comments

Cheers!  What's even cooler, is if you flip the mesh upside down, it becomes a horror-bat!

Hey mate, sorry, you click on the mouth to move in the direction it points.  When there are multiple mouths, you have to choose which one to keep, and the others become your enemy.

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Thanks!  Uh yeah...  It should scale correctly if maximised.  320x160 pixels.

*attempts to kiss upside down*

*instant regret*

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Basically it's saying that you can:

- use the asset (the sprite files) in your games

- you can't make the asset (the sprite files) available on their own


So don't upload/host/distribute the sprite files in any form that they can be downloaded and used.  This is different than when they are used in-game.

Thanks!  I spent half the jam doing art, instead of coding the weapons :/

Cheers!  It's definitely something I'd like to finish very soon!

Fun!  It bugged after I jumped into a guy moving to the bottom corner, and now all the people keep shooting into the wall where they think I am when I'm actually "possessing" someone.  Different levels would be something I'd like to see, and different enemies, unless I broke it!

Thanks!  I never even considered sound until the night before submission...

Ha thanks, yeah there were definitely a lot of missing features, like different areas, manual combat and interactive objects, a village, npcs...  Thanks for playing!

Hi, I really like this tileset.  I'm currently using this in my LowRezJam DUNGx64 https://youtu.be/H0b52HqAN6w.