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(+1)

Wow this is an amazing game. The polish on this is phenomenal. Honestly there is not much I can feedback. So whatever I say here just take it with a grain of salt because the game is really good already.


Menu:

  • Having the volume on automatically is a must especially when the audio is this good. Some players will not go into settings and will miss all the volume.
  • For resolution scaling, you don't need to do this at all, but a pretty cool video about ui scaling vs assets: Why Do Games Keep Doing This?
  • What would be extremely cool, especially with this low mood scene in the title, was if the title screen wasn't static. There could be particle effects from the light source or something.

Game:

  • Controls could be explained better whether that's on your itch page or in game. Press E to pickup, Hold shift to sprint. I  thought I had to press a button for the flashlight, that was until I looked down and realised I'm glowing.
  • There's a few spelling and grammatical1 mistakes in loading screen, dialogue and in the book. Nothing immersion breaking though so I wouldn't worry about it. Would I be right in saying English isn't your first language?
  • When I first landed in the maze, it was really hard for me to orient myself on the map. When I got the map, I couldn't tell if I was in the bottom right or bottom middle. So I pretty much ran around and ended up at the bottom right of the map and for me I could then orient myself. So what I'm trying to say is maybe the starting room position or the starting area design could be done better and more recognisable.
  • The maze is pretty easy to navigate but you can miss a few corridors.
  • It was a bit confusing having the danger show on the map but they don't appear until after you input the code.
  • No items spawn in until you pick up the map, I realised this as I was trying to speedrun it. A great way to force players to pick up the map though!


What I LOVED:

  • I loved how you used lighting to direct the players attention to the next thing! It was superbly done!
  • The post processing worked really well, especially with the monsters and lighting!
  • I'm happy you never get a good look at the monsters cause it continues to add to the creepy and frightening experience. In my opinion, once you get a good look at the monsters, it becomes a lot less scary.
  • The tiny details in the book and on the robot, I LOVE! Adding that into the game rather than hey pick up a note, here's the code. I really appreciate that!
  • I love the dialogue however as someone who knows a fair bit of Japanese it's funny hearing the dialogue and text not match up.


Amazing game! Will be following you to see what you make in the future.

(+1)

bro I really appreciate the time and effort put in this well written review thx :)

my though:

Menu:

  • I messed up when uploading the game on Itch.io so the volume Playerprefs were set at 0 by default *my fault*
  • for the resolution I tried my best to accommodate all players so in the settings there is options like (Fullscreen, show fps,1920x1080 etc...) because I play in 4k and for the UI scaling to not be miss placed I set canvas to fit with screen size and if blurry, upscale resolution.
  • for the screen title I wanted to add a shake effect (walking effect) with particles but I only had a week and I had so many bugs to fix that I didn't have enough time to finish :(

Game:

  • I didn't wanted too much UI in game for the player immersion and I like the fact that you have figuring out what to do and how to do it like in Little Nightmares (my favourite games) or Inside. however I totally agree with your point with the flashlight !!! I didn't realise it but I should have polished this part a lot more.
  • for the spelling mistakes I cant defend myself lol :) I'm French...
  • for the map I agree its a bit confusing but the way u pick up the map (facing forward) is the way it supposed to got. The red circle on the bottom is the starting point.


  • u can miss corridors true its on me...
  • I could have updated the UI to show the danger only after but I though that players would not open the map again so I decided to put it in the first place
  • I had a feature were all the lights of the maze are turned off (apart from the ones near the map and flash light) until you pick them up but I was scared that some players would still got in the dark and get lost for ever lol :D

 For the dialogues I was praying no ones knew Japanese ;)  (Im too broke to pay someone for the voices LOL)

All over thanks for the review You're in the 1% of players that got trough the maze :)

Haha, no worries. Once again all your points make sense. Whatever I said, just take it with a grain of salt because this is an amazing game, it was so good I added to my little community post showcasing some awesome games. If you're interested in other games that are on your calibre  https://itch.io/jam/brackeys-8/topic/2329612/criminally-underrated-games-you-should-check-out


However regarding the danger points, just a suggestion. Instead of putting them on the map, you could make audio cues with 3D sound. So when you walk into the corridor after inputting the code, a sound of a monster plays on your right making you look at the monster coming from the right. A checkpoint could also be placed at that point.


But I'll have to check out little nightmares. Is it a steam game?

(2 edits)

yea I agree, a check point after the code would have been nice but their is already 3d sounds of the monsters. Oh yea for little nightmares, it is on steam. I recommend playing the the second game first (because in the game chronology the second one come first) or do as you wish.

you can download it for free on REMOVED :

  • little nightmares I : LINK REMOVED
  • little nightmares II : LINK REMOVED

Personally after finishing the games twice I decided to support the devs by buying the premium version on steam (also to get achievements :)

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