Wow this is an amazing game. The polish on this is phenomenal. Honestly there is not much I can feedback. So whatever I say here just take it with a grain of salt because the game is really good already.
Menu:
- Having the volume on automatically is a must especially when the audio is this good. Some players will not go into settings and will miss all the volume.
- For resolution scaling, you don't need to do this at all, but a pretty cool video about ui scaling vs assets: Why Do Games Keep Doing This?
- What would be extremely cool, especially with this low mood scene in the title, was if the title screen wasn't static. There could be particle effects from the light source or something.
Game:
- Controls could be explained better whether that's on your itch page or in game. Press E to pickup, Hold shift to sprint. I thought I had to press a button for the flashlight, that was until I looked down and realised I'm glowing.
- There's a few spelling and grammatical1 mistakes in loading screen, dialogue and in the book. Nothing immersion breaking though so I wouldn't worry about it. Would I be right in saying English isn't your first language?
- When I first landed in the maze, it was really hard for me to orient myself on the map. When I got the map, I couldn't tell if I was in the bottom right or bottom middle. So I pretty much ran around and ended up at the bottom right of the map and for me I could then orient myself. So what I'm trying to say is maybe the starting room position or the starting area design could be done better and more recognisable.
- The maze is pretty easy to navigate but you can miss a few corridors.
- It was a bit confusing having the danger show on the map but they don't appear until after you input the code.
- No items spawn in until you pick up the map, I realised this as I was trying to speedrun it. A great way to force players to pick up the map though!
What I LOVED:
- I loved how you used lighting to direct the players attention to the next thing! It was superbly done!
- The post processing worked really well, especially with the monsters and lighting!
- I'm happy you never get a good look at the monsters cause it continues to add to the creepy and frightening experience. In my opinion, once you get a good look at the monsters, it becomes a lot less scary.
- The tiny details in the book and on the robot, I LOVE! Adding that into the game rather than hey pick up a note, here's the code. I really appreciate that!
- I love the dialogue however as someone who knows a fair bit of Japanese it's funny hearing the dialogue and text not match up.
Amazing game! Will be following you to see what you make in the future.