Hey Tomo, thanks for playing and the review!
You made it pretty far, most people get filtered by the Bloodguard or don't reach him at all. He's a bit of a gimmick pushover, where he punishes kiters and bow builds. He likes to heal/mana drain if the player is far away, but has a pretty weak melee attack and low health. It's a challenge to balance him, since either he's really really easy or really hard especially if people try to kite him. If you just sit and click him down, he goes down easy. I'll think of a way to ease this difficulty disparity.
As for the potions, Middle Mouse clicking a potion in your inventory sets it in your hotbar, I think I forgot to write that in the controls after rewriting them. Fuck.
The goblin is also tricky, but my game philosophy is trying to have the player figure out mechanics like that. I think I might have overdone it a bit and it became frustrating for some. The way he works is that you need to click an inventory item on him (then a torch lights up, while 2 others stay dim, signaling that it needs to be done thrice). I'll probably end up making a UI box or something to shoe players what's happening.
For the rest, I noted it all down!
Thanks again for the playthrough!