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Can there be a menu? I got motion sick from how low the mouse sensitivity was. Also there was no tutorial which would be preferred especially since there are more things to do other than WASD.  

You’re right! The mouse controls are very bad. Thanks for pointing that out.

I play exclusively with a keyboard or gamepad, and don’t test the mouse often. For the past hour, I tried making a few changes, and couldn’t find a good solution that didn’t make my wrist hurt. And my wrist hurts very bad now.

The difficulty is that this is a simulation game, where using the controls will turn your character like a tank at set speeds, that are determined by your level. This works very smoothly with a keyboard, where the controls are either off or on, or the gamepad, where the analog sticks are between -1 or 1. With the mouse I just can’t keep a steady hand like pressing a button or stick.

I definitely need to think on this more.

Right now where I’m landing is that the mouse position could work like a virtual analog stick (the distance from center determines the input) rather than it requiring continuous input. And then I could represent it visually with a sort of crosshair if needed. I’ll jam on that when I get back from vacation. Thanks for the inspiration. Cheers!

Also, many thanks for the feedback on the menu and tutorial. Press escape or start while in-game for the menu. I’m working on adding additional text to smooth things out. For example, after reading your feedback, I added “Upgrades Available” text next to the Synthesis button on the Game Menu screen, as well as next to the Upgrades button on the Synthesis screen, to direct folks where to go.