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You’re right! The mouse controls are very bad. Thanks for pointing that out.

I play exclusively with a keyboard or gamepad, and don’t test the mouse often. For the past hour, I tried making a few changes, and couldn’t find a good solution that didn’t make my wrist hurt. And my wrist hurts very bad now.

The difficulty is that this is a simulation game, where using the controls will turn your character like a tank at set speeds, that are determined by your level. This works very smoothly with a keyboard, where the controls are either off or on, or the gamepad, where the analog sticks are between -1 or 1. With the mouse I just can’t keep a steady hand like pressing a button or stick.

I definitely need to think on this more.

Right now where I’m landing is that the mouse position could work like a virtual analog stick (the distance from center determines the input) rather than it requiring continuous input. And then I could represent it visually with a sort of crosshair if needed. I’ll jam on that when I get back from vacation. Thanks for the inspiration. Cheers!