Been waiting for this since the April fools demo and that was absolutely worth it :D
Also if you don't mind me asking, got any plans for a linux/mac port ?
If not it's alright I can still stick with the web build.
Viewing post in šFive Nights at FuzzBoob's: Definitive Edition comments
I know I already commented on this but just to provide more context like I said this game does in fact run on any Linux with WINE (Windows runtime emulation) installed and does that quite well (I didnāt notice any performance issues like some games experience):
It didnāt require installing any special components, works just with plain simple WINE emulator and nothing else.
Also do you have any NDA policy regarding publishing gameplay footage? Especially 4/20 runs etc.
Iām on WINE 6.0. Didnāt have to install any additional components like c++ runtimes, .NETs and other bs. Weird I thought Linux and OS X WINE should work more or less the same :C
Now when I look at installed packages it seems I have wine-mono installed. And itād make sense since game is in C# which would require Mono framework to run. So Iād try installing Mono on your OS X. Maybe itāll run then.
Well I just gave it another try and now it runs absoluetely fine !
I have not a single clue why it didn't work the first time but now that it does I aint gonna complain lol.
Edit: Actually now that I think about it it might have been an issue with version 0.0.6 since it's this one I tried to run the first time.