I like the overall concept, though having played games that had similar elements I can easily find a lot that could be improved, given both time and thought.
The most important problem is that the Action Turn System (the wait bars in conjunction with a turn-based combat system) was so slow as to artificially make the game longer then it needed to, and outside of showing that the final boss is REALLY slow at attacking, doesn't accomplish it's ideal purposes. I love the exploration music you picked, btw.
And the artstyle was cute.