(I am now in a rush to test as many games as possible to help, so please do not mind the cursory reviewing style.)
Semi-on-the-fly remarks:
"The theme is You are not alone - I tried thinking outside of the box and thought: What if I make a game about an Introvert that is not alone, and needs to get away from everyone before the timer runs out?"
You know what? You were not alone (! Meta-pun not intended XD) in thinking this way. ;) Caught a glimpse of some that did, and tested one that does ("I want to go home (broken)")
Hey, you have 19 votes, so mine will grant you the precious eligibility sesame! :)
nice menu! Including level choice available. :)
music is somewhat dissonant, but I suspect this is so on purpose to depict the nightmare that a house party is to the hero XD
credits: at least two times, misspelling "Commericial"
Controls are QWERTY-only instead of layout-independent (I have an AZERTY keyboard), BUT arrow keys are enabled. Unfortunately, Right Shift for running does not work: unpractical for using both the keyboard and mouse at the same time. <:(
interactive tutorial as hinted by the level selection menu, great! :D (and it is crystal-clear)
I like the bobbing while walking. :) TIP: as some other games did, you can also add some head movement for standing still.
Does anxiety increase faster when there are other characters? Does not look like so, but I think this could be an interesting mechanic! And makes things more complicated than learning by heart.
Wow, nice effects/cues when anxiety goes up, especially to the red stage (screen distorsion)! :D
My unhandy controls for running are a handicap… <:S
My GOD, level design is CRAZY!!! <:O I thought this (level 1) would be a piece of cake, turns out it is already HELL!! :o XD
Haha, finding the exit right after!! XD But the maze looked rather complex. I wish I had the time to stare at all the little details! X) Caught that portrait with a horizontally shrinked face, wonder whether this is some reference…
Level 2: my GOD, what size are these houses?! XD Are these mansions??
Gameplay comfort: I am glad the doors stay open, to know where we already passed!! :) Suggestion: add a ‘nightmare’ mode where they close automatically. XD
Doors open only to one side, which can be an inconvenience (pushing you to the side); maybe this is expected! Actually, I feel like this is a hint as to what the correct direction is!
[remark] This game would be a real-life nightmare for me, as I am a super introvert with bad sense of direction XD
All right, time to apply Depth-First Search to level 2! XD
This is die-and-retry, but FUNNY die-and-retry; as in "Outer Wilds" or such other games with a time loop, you get more experience/information each try.
Quitting level 2 after several attempts, I made some progress, but the labyrinth is hellish. :O
Stopped level 3 after only two attempts, as this is hell on earth too, and the clock is running! :o
Takeaway: the concept works incredibly well. The labyrinths are so hellish, you could think they are procedurally generated — but they are not. (Although you may have designed them through some generation algorithm?) The labyrinth concept is classic, but I feel simply putting doors and fast-paced action somewhat add originality! Level design is insanely good. Graphics are cool (the low-polygon characters remind me a little of "Little Big Adventure"), fast-paced music and sounds are great and immersive.
A great impressive game!! Well done!