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(+1)

Intro reminded me of metroid, loved it. But really, it wasn't a metroidvania, there were like 2 branching paths, both are just different ways to the same place. Also, different sprite sizes tend to look odd, please just make a really big boss sprite instead of a small one which you upscale. Aside from that, the jump was a little finicky at times, but sound design, the player controller and the intro were all really nice. 


But uhh, idk if you do have a save system on your non-web builds, but after dying on(what i assume to be) the final boss, and not being able to respawn close by, i just used that as an excuse to quit. Sorry if that means i missed a large portion of your game.

Thank you for the constructive feedback! Midway through the month we kinda realized how much we suck at actually creating good visuals so some of it is awkwardly merged together, that's true. We had so much more choices and branching in mind but just didn't have the experience to put it together in time, so we settled for a small, linear prototype for now. Spoiler: Killing the first Boss would have actually been the end of the current state of the prototype so you didn't miss much.