Fun idea, well executed. It gets progressively frustrating though because of the amount of leaves and them always spilling back in. Good job anyway!
Niristius
Creator of
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A bit slow at the start, but when you get the ball rolling, it rolls for sure
A bit annoying was that when there is a cafe location behind the update panel, you click through the update panel, minimizing it and opening the panel for the other location. Which made upgrade-spamming a bit of a slog - then again: 3 days :D
Good Job!
The Idea is fun but the gameplay was a bit confusing at first. I wasn't expecting a match type game and was looking for the item needed in the items available. Got frustrated because I always had to go back home and back to the street to try another bag. After 5 tries it finally clicked - fun execution, nice art. Sadly no sounds at all.
Hi there!
I am a hobby game developer (Godot) who is 30 years old, but the few small projects I have do not require localization.
My aim is to gain some experience in it, and perhaps, depending on the level of effort or workload, earn a little extra income through translation and localization.
Even though German is my primary language, I have always had a natural affinity for the English language.
Although I surround myself with a few English speakers, it's likely that I consume most media (games, movies, shows, etc.) in English that has the biggest impact on said affinity.
Knowing, writing and using a language is one thing but I want to get the hang of nuances and help people not to loose humor, context or important information in translation.
Just recently I earned a Cambridge certificate in advanced English (level C1) and am now looking to broaden my bilangual horizon by translating english to german or vice versa.
If you're interested, hit me up - either here or via Discord (niristius)
Thank you for the constructive feedback! Midway through the month we kinda realized how much we suck at actually creating good visuals so some of it is awkwardly merged together, that's true. We had so much more choices and branching in mind but just didn't have the experience to put it together in time, so we settled for a small, linear prototype for now. Spoiler: Killing the first Boss would have actually been the end of the current state of the prototype so you didn't miss much.