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Niristius

19
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A member registered Jul 05, 2022 · View creator page →

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Fun idea, well executed. It gets progressively frustrating though because of the amount of leaves and them always spilling back in. Good job anyway!

Amazing Art! Very Fun!

labour of love for sure! mechanics are a bit rough around the edges but hey, 3 days.

A bit slow at the start, but when you get the ball rolling, it rolls for sure

A bit annoying was that when there is a cafe location behind the update panel, you click through the update panel, minimizing it and opening the panel for the other location. Which made upgrade-spamming a bit of a slog - then again: 3 days :D

Good Job!

Fun idea, executed well enough!

Mimic/10 - this is amazing!

nice concept, well enough executed

fun idea, well executed

All hail the Pumpkin God

The Idea is fun but the gameplay was a bit confusing at first. I wasn't expecting a match type game and was looking for the item needed in the items available. Got frustrated because I always had to go back home and back to the street to try another bag. After 5 tries it finally clicked - fun execution, nice art. Sadly no sounds at all.


For a 3D Game made in 3 days, this is impressive!
Sure its rough around the edges but, well - 3 days.
Als has some serious MMO fetch quest vibes.

well executed, but a bit more flavour to the things you craft or feedback for the compatibility of flowers or something that helps finding remaining combinations would have made it more rewarding and a bit less "try and error".
Then again - only 3 days

Fun idea, alright execution.
Its not very intuitive in terms of what's expected of you.
And other than what I need to trade with the engineers I had no idea what I would get and need the things I get for.

This is a fun concept, invites for shenanigans though

Not easy getting at least one leaf into the trash bin, I must say.
other than that - fun idea, good execution!

It do be spreading

Hi there!

I am a hobby game developer (Godot) who is 30 years old, but the few small projects I have do not require localization.

My aim is to gain some experience in it, and perhaps, depending on the level of effort or workload, earn a little extra income through translation and localization.

Even though German is my primary language, I have always had a natural affinity for the English language.

Although I surround myself with a few English speakers, it's likely that I consume most media (games, movies, shows, etc.) in English that has the biggest impact on said affinity.

Knowing, writing and using a language is one thing but I want to get the hang of nuances and help people not to loose humor, context or important information in translation.

Just recently I earned a Cambridge certificate in advanced English (level C1) and am now looking to broaden my bilangual horizon by translating english to german or vice versa.

If you're interested, hit me up - either here or via Discord (niristius)

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Very cool mechanic and what a cozy atmosphere! I like it very much :) 

Thank you for the constructive feedback! Midway through the month we kinda realized how much we suck at actually creating good visuals so some of it is awkwardly merged together, that's true. We had so much more choices and branching in mind but just didn't have the experience to put it together in time, so we settled for a small, linear prototype for now. Spoiler: Killing the first Boss would have actually been the end of the current state of the prototype so you didn't miss much.