Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Alright, so I played long enough to confirm that this game was definitely inspired by Lessons In Love by Selebus by finding an actual reference in the game, but at this stage in development it's feeling more like kind of a knock-off, down to using a lot of the same assets. Unfortunately, the things that are different, some of the story and some of the characters, just aren't exactly inspired.  A lot of the characters and especially their dialogue just feel similar to one another and nobody really jumps out as having real or unique personalities that can be interesting to watch play off each other. Unique and complex personalities and writing aren't really necessary for most adult games, but for something like this that is trying for complex philosophical stuff right out of the gate, it's really jarring in juxtaposition to the bland and mindless characters, MC included. I'll update as I play through, but right now this is just a lawsuit waiting to happen.

Deleted 2 years ago

Thank you for the feedback, I really appreciate it. Yes this was definitely inspired by LiL and it more or less feels like a knock-off at the very start but I do have plans to divert it from being looked at that way. I don't want my game to be a copy of a great game and besmirch said game as I highly respect it and it's creator.  If it is that much of an issue, I'll scrap it and start from scratch but I feel like this could be something great that will not be like LiL. The very start of it will be like LiL, that i won't deny, however the story will be very different. As for the characters, this is something I've noticed in my most recent writings of dialogues and they do feel bland (however, MC is made purposely to be bland for future branches) and I will work on it in the future. Do keep me updated with how you feel about the game in general as it will help me progress the development of the game.