Thanks so much for your detailed feedback. A few notes:
- The collection radius is a quarter of E.X.O. I planned to revisit this when the new and improved Attractors are implemented in Side B. They will work differently than in E.X.O. based on your feedback last year, to make them a very important quality-of-life upgrade. However, in the next patch coming soon, I will double this radius to make it easier to position yourself and collect them without the upgrade.
- I like the concept of charged jumping. I prototyped this on my lunch break today and have a basic version working. I think it’s missing an audio cue to indicate the charge. Let me try to include that in the next patch.
- I can revisit the occlusion. It’s very basic and only works with the sand right now, not any other obstacles. There are already some changes staged for the next patch to share. So far I think it’s working as intended: items fade in as they become uncovered (it takes about a second), and you will pick them up if they’re within the collection radius (regardless of whether fully uncovered).