I love the concept. A few things though. The most pressing of which is that when you’re badly affected by hunger or thirst, that action takes precedence over searching, making it impossible to search a house in some circumstances. Second, I’d like a way to tell how much of each given resource I have.
Also, the game seemed to go on longer than five minutes, and for some reason, I would become fully revitalized without knowing how it happened. Eventually I stopped playing because I wasn’t really sure what was going on any more or how close I was to getting out.
It would definitely help clarify what’s being picked up by putting in better sounds, though I laughed the entire time I was playing at how the game sounds now. Hilarious and fun.