Fun fact! The winds sometimes reach 45 MPH, and they do pull and drag you in the air. In this next patch I’m fixing an infinite speed exploit. If you face away from the wind and bunny hop continuously, you will accelerate to very high speeds, faster than the wheels.
The winds are sometimes so strong that your movements do not affect the vector that feeds into its loudness or direction. On other planets it will definitely be much calmer.
With this planet I’m trying to play into this a lot! For example, the sand storms make it impossible to see, forcing sighted folks to use the scanner too. Likewise, the main music synth follows the sun, and is loudest when it’s brightest in the sky, so it forces you to play in certain ways (like keeping it at your back) to hear and see everything.
Anyway, the chirping sounds like some audio glitches I’ve run into myself. This is not intended. I think it happens when the sand particles in the air are moving very fast relative to you, and possibly a frame drop occurs. The reason why this happens is because the delay time of every sound source gets modulated to simulate the Doppler Effect and Interaural Time Differences. You can probably get a similar sound with a guitar pedal or effect in a sound editor.