The design and presentation are solid and I really, really enjoyed this one in terms of the 'feel' of the controls, the jump in particular gave me a feeling of something I could and should master and that I was in control of. The only place this game takes a hit from me is genre, since it's definitely fairly linear overall despite a branching path or two. But I could easily see you taking this concept and building a larger exploratory/precision platformer of Nifflas proportions with this as a precursor mission. One of my favorites so far. - kkairos
Viewing post in Candidus Caves jam comments
Thank you so much for your kind words! Look forward to checking your game out as well! I kind of figured with this jam there would be a lot of games that were gonna have players lost and that maybe a lot of them wouldn't roll credits on, and decided to go with a fairly linear level design with really obvious clues to encourage players to stick with it through the whole game, but I think this ultimately ended up being the wrong call. I've gotten some positive reactions to it though so I might end up adding some more content in the form of a second trip to the caves that features a few new upgrades with more backtracking and non-linearity.