Thank you so much for your kind words! Look forward to checking your game out as well! I kind of figured with this jam there would be a lot of games that were gonna have players lost and that maybe a lot of them wouldn't roll credits on, and decided to go with a fairly linear level design with really obvious clues to encourage players to stick with it through the whole game, but I think this ultimately ended up being the wrong call. I've gotten some positive reactions to it though so I might end up adding some more content in the form of a second trip to the caves that features a few new upgrades with more backtracking and non-linearity.