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Icons are boxes :P Common standards are 432x432, 256x256, 48x48, 32x32, 16x16

Clear textbox options would be nice.

https://mega.nz/file/mWAlCASA#S2PR8CFHv540su0bfqMtTp92pVgjgx3fXHRmwlFsiGA

As for game play

Entering the preferred character name does nothing...  "Keisuke" just gives a small joke.  Some players will be more interested if the girls use their name instead of a generic one.  Generally the player's name is also stored in persistent for replay gallery use.

One option choices doesn't give much of a 'choice' does it?  Not sure why devs do that as if the player is skipping they are probably horny and it just interrupts the flow when there isn't anything for the player to actually do.

Day graphics could use an outline or something...  It's hard to read.


Girls are cute.

(+1)

First off, I want to thank you for the very constructive criticism here. It will definitely help me improve in the future.

Icons: I am going to assume its from the android build. If it is, I have no idea how those work since I let renpy build it. If it's for the windows/mac build, (like how it's shown when you open it on windows) I'll figure out how to make those look better. They were just test icons to see how the it looked and didn't bother changing them. I'll be looking at it at the 1.0 release which will drop on the 1st of Nov.


Clear Textbox: I have no clue how to do this but I'll look into it for the1.0 build as well. I am pretty new to renpy code and I dove into making the game headfirst without very much prior experience in the renpy/python language.


Name: I do know and realize that some players would like to have their own names as the character themselves, but the way I wanted to write this game doesn't seem like it would suit a name that a player wants to be called by. It's more for mysterious lore based reasons. (maybe pet names or nicknames will be available in the future and you could do that then but it's still undecided)

About the option: I do agree it could alter and mess up the flow of the game but I wanted to give the illusion of "you have a choice to only accept by instinct when you are already turning away" I will take this into consideration as it does make sense to not have any options and just continue the dialogue like normal.


Day graphics: I'll look into outlining the letters at a later date (since i have no idea how to do that with the current photoshop program I'm familiar with) but the most I will do for now is change them to black if it would make reading them easier.


Thank you again for the feedback and for trying out the game. If you have anything you want to ask directly, you can contact me through my discord server. I'm usually active on there unless I'm asleep or away from home.

I threw some quick examples in the mega link.  For code you can compare the changes I made with https://winmerge.org

While it could be better how about this for weekdays.  For photoshop I just took the transparent box and removed it, made a layer behind the text, selected the text and expanded it by 2, then filled that in with white on the layer I made behind the text.

https://mega.nz/file/XPJ2GZpI#AOxZG3EFnTj8Wk8LCvD8qJeRgkZJg9ZolBpTEKENtgM

It still has a somewhat neon glow but it's not boxy.

(+1)

Honestly, they look amazing. Thank you for the insight and examples. I would like to ask if I'm able to use some of these like the weekdays for example, but I feel like I should do something on my own that makes the weekdays stand out more. May go with the outline with a different color or may try something else. As for the code, I'll look into it later as I've been up for well over 16 hours now. 


I do have a question for you though, do you have your own game? You seem to know quite a lot about the code as well as being able to improve on ones work by giving very great insight.

You can use anything that I sent you and you don't even have to credit me.

I don't have my own game but have helped with a few over the years.

Good luck with your game!

(+1)

Thank you very much for the help and the luck.