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I really wish you didn't make an installer.

The game is very well made. The core mechanics are fun, the puzzles are well designed, and the art and sound effects are all funny. Really great game.

In the future I'm going to figure out how to use the HTML5 export option in Game Maker, I just didn't have the license set up before hand but hopefully that should let you play in the browser.

Thank you for the feed back though, and I'm glad you enjoyed my game!

Yeah, GMS requires you to pay for the browser exports. But I think you should be able to export a desktop build without using an installer.

If you decide you don't want to pay for the web license, take a look at Godot. It's free and open source. I was using both GMS and Unity for years, and Godot seems to have all of the strengths of both of those engines combined into one. I made the switch 2 months ago and I've never enjoyed game development more.

By the way, I just stumbled onto your Cowboy Legs YouTube video and subbed immediately. That video was well made and absolutely hilarious.

I've been thinking about switching to a new software for a while now. I figured when Opera bought out Game Maker it would improve the development of the IDE, which it definitely did but it also turned everything into subscription based payments and that's super annoying. I'll probably give Godot a try since the indie dev community has been saying a lot of good things about it. I'm just so used to Game Maker and have all the hotkeys ingrained in my muscle memory that it can be hard embracing a new software.

Also thanks for checking out the YouTube channel, I'll be making a video on this game since the development was pretty fun and started out looking completely different from the final product!

I lucked out, because I picked up all of my persistent GMS licenses in a Humble Bundle for 50% off a year or two before they changed to the subscription model. Getting rid of persistent licenses completely was a real scumbag move.

I got the mobile export and the default license before the subscription model. But I totally agree, I don't want to pay $10 a month just to export web games maybe twice a year...