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At first this was really difficult but after I figured out the hollow night pogo mechanic, it turned into a pretty fun little arcade game. Couple suggestion if you're looking for some feedback:

1)  I think making the players attack a bit bigger (larger hitbox)  because it was was pretty difficult to swing at the enemies with such a tight margin of error.

2) Also think making the players hitbox a bit smaller because sometimes I would die and it didn't feel like I really ran into an enemy

Other than that, this was a pretty fun arcade game albeit really challenging.

I like the idea of the player only dying when it is truly their fault. I think that your suggestions should help achieve that goal. Thanks for playing!