Very chill game. I was able to breeze through obstacles after getting used to the controls.
TotallyGrape
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I really like the art of the game. I thought this game was way too easy until the 5th level. The fifth level was very difficult. The burrowing reminded of Splatoon so I thought it would be natural to be able to move while buried to avoid the claw. This game was very fun, but one change that would benefit the user experience could be allowing the user to reset the game with the keyboard, as the rest of the game is played with it.
I have never played a puzzle platformer like this and I am impressed. The mechanics worked well together and required me to use each new mechanic as they were introduced. One difficulty I had with the game has the keybinds because were so many to remember. Making a small UI to track them could help a lot. I also like the robber animation.
I agree that there is not any in game instruction, which is a problem. I plan on reviewing these comments and making a version 2 so anyone in the future can have a more seamless experience playing this game. In general, all the issues are fixable so I shouldn't have too much of a problem adjusting. I really appreciate the insightful comment.
I liked walking around in the 2 worlds and trying new things. One thing I didn't understand was the goal. I assumed the goal was to get out of the locked right door but I'm not sure if its glitched or If its supposed to be locked. I found out some stuff but I just could not figure out what to do with the rock. I understand that that is the style of this game, but I really got lost.