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(+1)

Thanks for he feedback :D I used this jam to explore some Unity features I’ve never used before, which (minus one point) I think is what lead to the bulk of your feedback.

For animation locking, I’m not sure I’ll do it in the future. I mostly went with it here to slow the player down as the game is more about enjoying the scenery than getting to the end.

Regarding the Unity features I’ve never used before:

  1. The Arrow Keys should’ve been usable. Though I’ll admit I did most of my testing with a gamepad. Unfortunately didn’t have time to implement remapping as I’m very new to the new(ish) Unity Input System and was working on the game through the final day.

  2. While I’ve used cinemachine for years, I’ve never actually used more than 1 virtual camera. Took this game as an opportunity to explore every type of overhead camera option in it and the transition feature between them. In retrospect I think the worst experiences came from when I attempted to use a dolly camera, and with how slow the camera is in switching them. Definitely something I need to play around with more.


Thanks again for the feedback and I’m glad the experience grew on you! Currently I can confidently say that there won’t be a sequel any time soon, but that’s only because I’m working to turn a prior jam game into a full release as it won a category in Jonas’s Wowie Jam 4 and a bunch of people strongly suggested I make a full game out of it, lol

damn, I wanted more Foxies :'(. It is for a good cause though!
I'll check out your other game. You did a great job for sure. I also hate the arrow keys. I run away from them like the plague haha.