This was seriously the most beautiful game of the jam. Managing to get a good story with a fun world all with stunning visuals, animation, and sound is really incredible. This is an awesome game, one of my favorites from this jam for sure!
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A Quick Flame's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #42 | 3.347 | 4.000 |
Graphics/Animation | #45 | 3.586 | 4.286 |
Overall | #72 | 3.155 | 3.771 |
Technical Implementation | #82 | 2.988 | 3.571 |
Fun/Design | #92 | 2.988 | 3.571 |
Theme/Limitation | #96 | 2.869 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
Two-fold: 1) Once in the main mechanic, you can use flame apples either for sprinting, or for melting obstacles (which consumes all remaining sprint). 2) The name 'A Quick Flame' both represents the fire used in game, and referring to a romantic partner as 'a flame' which is relevant to the story.
Team Size
Completeness
What tools did your team use to construct the game?
Unity 3D, Affinity Designer/Photo, Blender
Which art and audio did you / your team NOT create?
Everything but the opening cave area, terrain, terrain textures, and snow/feet particle effects
Which art & audio did you / your team create BEFORE the jam started?
None
Which diversifiers did you use, if any?
Hidden Secrets, Color Blind Friendly
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