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(+1)

You have a super fun idea here! It's almost like an idle game but with a movement component. The artwork was super cute, and even though the sprites weren't animated I appreciated the little procedural bobs and bounces and such. I bet if you did this for the player character too (maybe a little squetch as they move around?), it would go a long way!

Not sure if it's a bug, but I noticed the magic shots usually going in the direction my mouse was pointing, but sometimes they went off in a different direction.

I think you found a really nice difficulty balance here. I barely squeaked by on the Meadow difficulty, and I think I would need a few tries to beat the Hell difficulty. I love the "oh CRAP" moment when a big wave of bats spawns when you're at low HP xD

Had fun, great game!

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I'm glad you enjoyed it!  

The Magic Bullet aims at nearby enemies, but if there are no enemies within its range (kind of short) it fires in a random direction. Of the enemies within range, it does sort them by distance but it only sorts the first 5 and then picks the closest. It was a preemptive optimization, because I wanted to avoid potentially sorting 100 enemies by distance. 

I'm glad you found it balanced. The wave spawner was written on the last day so a lot of my precious final hours were spent tweaking the levels instead of adding other polish.