Can you please make more systems available to support your base without resorting to cheating? Highest tier in everything, I don't have all the people, and while food isn't a problem, water sucks. At least let it hold/produce more water per day? as it stands, I can have food to spare at second to highest food setting, but water? I'm one up from no water, and its still tanking way too fast.
The game doesn't show the current level of each building so I'll have to go from what is next to be built.
Under Research I have this displayed. Replicator 7, Greenhouse 7, Carbon Garden 7
Under Build I have this displayed. Solar Panel 8, Replicator 5, Greenhouse 4, Carbon Garden 5
I have 14 women in my base.
2 Food and 20 Water generates a surplus of supplies. 4 Food and 40 Water slowly depletes supplies over several days.
Conclusion, don't max out everything. Especially keep your Greenhouse low as it uses a lot of water. Invest in the thing you're running out of fastest and try to strike a balance with your other buildings.
There's one more thing but I don't want to spoil anything you might not have seen yet. Without saying too much about it, I'm gaining more than I'm losing at this point in my save.
Okay, that makes sense, but again...I want to point out, I *do* have everything maxed out. If having everything maxed out makes you have a net loss, something is wrong there, don't you think? I have an idea what you want to point out, I have those events too, but I'm still burning through obscene amounts of water. Dirty water isn't cleaning nearly as fast and I can't seem to generate enough water for everyone. If its really my greenhouse consuming a huge portion of water, again...I want to impress there is a balance issue there. If this were a legit sim game or resource management game, I'd be like okay...but this is first and foremost a porn game. If you really want to focus on the resource management side of it, then maybe make that the main selling point or keep the difficulty as it is at the moment as a "challenge" option, but do fix up the rest.
Oh, I agree. Quite a bit needs to be refined. You can't see what *has* been built. You aren't shown what the resource drain of a building will be. In most cases you don't know the impact a building will have until you already built it and have to guess at how to balance out the havoc it's caused with your other resources.
Unfortunately the people putting up the money want to see more fan service and the parts that make it a game get ignored. Meanwhile there's a login for the library computer that has been hinted at since the beginning and never expanded on. There's a hatch I still haven't opened because Chamber 1 Box Key was never added. Apparently I built a military helicopter out of scrap parts, but I'm still traveling everywhere in a van.
The MC mentions how well armed Tony's group is. Would that still be true once the other areas of research have something added to them? I've been imagining what a fully upgraded character could do in that situation. Try collecting taxes from my army of T-800s while my HK Goliath shakes your tank like a maraca. That is, if that part of the game ever gets developed.
Yeah, I noticed that a bit too...Rather than quest updates/expansions, I think the current things in the game need to be touched up. Balances for resources, animations that should be changed for travel, some aspects that have been around for ages (such as box, keys, also all the other rooms. How am I having full upgrades but there is really nothing being done with the farm? I feel like that should fix quite a few issues and have been developed. Sports room is awfully bare all the time for all the athletes around)