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"... and get as high as you can". Oh, college life.

This was a cute little game. I agree with Kikopu that it lacks an objective. I also played expecting the object I'm stacking to change on its own at some point, then realized I had control. The limit then became how many physics object would my browser handle before the experience got too choppy.

Definitely see some potential in this. Good work submitting to the game jam!

=D Thank you, yes. Thi game is literally part of what I've experienced going into univresity.

It definitely does lack an objective, it was supposed to have a time limit instead. I suppose I should have left that in.

Also thank you for having told me about the items, I should have included a UI to show the currently selected item or made it clearer.

Thank you for your time! Though can I ask, how many objects did you get before it got choppy =D?

It was in the hundreds, so I was impressed that it made it that far. Once it started to topple, the frame rate had a noticeable drop.

Thanks for letting meknow! The reason why it could go so well probably was bc of the fact that the items literally are just default rigidbodies2D with 2.0 gravity and score counting so they didn't do much anyway.